Here are the steps Chris used to eliminate his memory issues:
1. Select all of the Geometry in the scene except for the RPCs. This can be performed by
opening the Selection floater by pressing the shortcut key H. Select only the geometry in the scene by toggling
off everyting in the scene under the List Types option except Geometry. Use the Invert option to refine the list
to not include RPCs. You can do this by highlighting the RPCs then choosing Invert and clicking on
Select.
Note:
Collapsing the modifier stack will greatly reduce the amount of memory required to render your
scene, and reduce render time. However, you will lose many of your undo options, so you will want to save a copy
of your scene before proceeding.
2. With all of the geometry selected, apply the Edit Mesh modifier.
3. Next, right click in the modifier window and select Collapse All.
4. A warning message will appear notifying you that everything in the stack will be removed.
Click on Yes to continue.
The scene should now render faster and the memory issue is less likely to occur. I hope that you have found this
tip to be useful. ArchVision thanks Chris for his useful tip. If you have any tips that you would like to share,
please send them to support@archvision.com. Until next time, happy rendering to you!
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