V-Ray Features for 3ds Max
Product Description
3ds Max users in all fields depend on V-Ray as a quick, easy and cost-efficient way to render their most cutting-edge images. V-Ray for 3ds Max adds support for the powerful V-Ray render engine to Autodesk 3ds Max. Unleash the realism of Global Illumination into Autodesk 3ds Max scenes. This product requires the purchase of a V-Ray License Dongle ($35.00) which is added at purchase. Product sales restricted to North America.
System requirements for the program are identical to 3ds Max.
V-Ray for 3ds Max
Architectural Design Brochure
Core Architecture
- Multi-platform object-oriented API
- Fully multithreaded core
- Distributed rendering
- Efficient shading system specifically optimized for raytracing Modular architecture - many components of the system can be replaced with custom ones through the V-Ray SDK
Geometry
- Efficient geometry handling
- On-demand dynamic geometry creation (.vrmesh files, converter for .OBJ, .PLY, .GEO files included)
- On-demand geometry loading from disk files
- Displacement mapping
- Catmull-Clark and Loop subdivision surfaces
- Extensible with custom geometric primitives through the V-Ray SDK
Image Sampling
- Three different image sampling methods
- Full-scene anti-aliasing
- Progressive path tracing
- Support for additional render elements (diffuse, reflection, GI, etc)
- Advanced color (tone) mapping controls
Illumination
- Physically accurate full global illumination solutions
- Different GI algorithms, Reusable GI solutions for accelerated rendering
- Physically accurate area lights
- Reusable GI solutions for accelerated rendering of walk-through animations
- Procedural sun & sky models
Shaders
- Physically plausible materials
- Blurry reflections/refractions
- Accurate highlights
- Set of fast Sub-surface scattering shaders
- Support for efficient material layering
Camera Effects
- Depth-of-field with bokeh effects
- Accurate motion blur
- Sub-surface scattering and support for efficient material layering
- Extensible with custom shaders through the V-Ray SDK
Extras
- Extended matte/shadow capabilities
- Toon effect, fur generator/raytracer
- VRaySphereFade to isolate only specific portions of the scene for compositing
Frame buffer
- V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
- Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
Integration with Autodesk Maya
- All features accessible from within Maya (no external applications required)
- Standalone version included (10 licenses)
- Support for many of the standard Maya shaders, lights, materials, procedural and utility textures
V-Ray Features for Maya
Product Description
V-Ray for Maya adds support for the powerful V-Ray render engine to Autodesk 3ds Maya. Unleash the realism of Global Illumination into Autodesk Maya scenes. This product requires the purchase of a V-Ray License Dongle ($35.00) which is added at purchase. Product sales restricted to North America. V-Ray for Maya offers its users a set of features that you should expect from a quality renderer. With its fast fully multithreaded raytracing engine it takes the advantage of all the CPUs supported by your system throughout its pipeline - preparation and rendering. Capable of making accurate reflections and refractions clean or glossy and blurred, it helps achieve astonishing realism in the computer-generated realm.
Platforms Supported: Microsoft Windows, Apple Mac OS X, and Red Hat Enterprise Linux and Fedora operating systems in their 32-bit and 64-bit versions. Compatibility: Autodesk Maya 2008, 2009, 2010 and 2011 versions.
Core Architecture
- Multi-platform object-oriented API
- Fully multithreaded core
- Distributed rendering
- Efficient shading system specifically optimized for raytracing
- Modular architecture - many components of the system can be replaced with custom ones through the V-Ray SDK
Geometry
- Efficient geometry handling
- On-demand dynamic geometry creation (.vrmesh files, converter for .OBJ, .PLY, .GEO files included)
- On-demand geometry loading from disk files
- Displacement mapping
- Catmull-Clark and Loop subdivision surfaces
- Particle rendering & particle instancer
Image Sampling
- Three different image sampling methods
- Full-scene anti-aliasing
- Support for additional render elements (diffuse, reflection, GI, etc)
- Advanced color (tone) mapping controls
Illumination
- Physically accurate full global illumination solutions
- Different GI algorithms, Reusable GI solutions for accelerated rendering
- Physically accurate area lights
- Reusable GI solutions for accelerated rendering of walk-through animations
- Efficient illumination from HDR environments and Procedural sun & sky models
Shaders
- Physically plausible materials
- Blurry reflections/refractions
- Accurate highlights
- Set of fast Sub-surface scattering shaders
- Support for efficient material layering
Camera Effects
- Depth-of-field with bokeh effects
- Accurate motion blur
- Sub-surface scattering and support for efficient material layering
Extras
- Extended matte/shadow capabilities
- Toon effect, fur generator/raytracer
- Texture baking of any render element (GI, lighting, etc)
Frame buffer
- V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
- Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files